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In Austria and Bavaria a variation is the card game known as Neuner "Nines" in which a Joker is added and the Nines are used as wild cards.
In the Netherlands Mau-Mau is mainly known as Pesten meaning bullying. It is played with a deck of 54 or 55 cards 52 standard plus two or three jokers ; multiple decks may be shuffled together if there are too many players to comfortably play with only one deck.
The main differences with Mau-Mau are as follows, though there is typically some variation in the rules depending on the group of players.
In Portugal , a variation on this game is called Puque. The rules are almost the same, with the 2 replacing the 8 as the "skip turn" card.
A player must say Puque when playing their next-to-last card, and doesn't have to say anything different from end with a Jack, [ clarification needed ] still getting the double score.
It is usually played with card French deck. The rules are similar to Czech and Slovak rules. It is the same as in the Czech Republic with the following exceptions:.
A Swiss version of the game called Tschau Sepp has existed at least since the early s. From Wikipedia, the free encyclopedia. Redirected from Mau Mau card game.
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Mau Mau Club. Retrieved Mau King. Children's card games. Play commences with the player to the left of the dealer and proceeds clockwise.
A player may play any card from their hand matching the value or the suit of the top card currently face-up on the table.
If the player has no cards they can play, they must instead draw a new card from the top of the stack and, in some variants, say something such as "pass", "penalty card" or knock on the table to indicate inability to play a card.
As might be expected in a game where the rules are unknown to many of the players, a wide variety of rulesets have developed.
The rules are typically changed between games, either at the beginning or with each successive game. Many times, this is simply that the winner of the last game is allowed to construct their own rule.
This new rule is made known to the dealer or not, depending on the game, though in many varieties it is required for the dealer to know the rule in order to confirm its use and to enforce it.
Often the winner of the last game is also made the new dealer. In another variant, players abandon all normal rules and have each player make up a rule of their own at the very beginning of the game.
It has no restrictions on what cards to play other than those made by the players and can get very confusing when rules conflict. Many of the rules of Mao involve speech.
Mostly this means that the right thing must be said at the right time. Saying the wrong thing, or speaking at the wrong time, will usually incur a penalty.
Any player or, in some variations, only the dealer may at any time announce "point of order" could also be "court of law", "point of information", "point of interest", "pevis", or "coffee break" ,     which is a signal for all players to put down their cards, while discussion takes place.
A common abbreviation is "P of O". This time period basically is an intermission to game play and often comes with its own set of rules.
Some versions penalize for abbreviating "point of order" to "P of O", which often confuses new players into thinking only the dealer or chairman is permitted to call a point of order.
Most versions penalize players for touching their cards including failing to put them down in a timely manner during a point of order.
The objective of a point of order is to clarify uncertain aspects of gameplay: particularly to allow disputes over penalties to be resolved.
A point of order may also be used to accommodate out-of-game necessities such as eating, shuffling the discard pile to form a new draw pile, etc.
Some variants may impose restrictions or penalties on a player's activities during a point of order:.
The point of order ends when any player or, depending on local rules, only the dealer, or only the player that called point of order announces "end point of order", "point taken", "point of disorder", or "pick your cards up", at which point the cards are picked back up and play resumes.
The normal penalty for any offence in Mao is one card per offence, though as previously stated, offences are consecutively applied, making some offences harsher than others.
There is usually a time limit of approximately 5 to 10 seconds for each turn. Ruthless players who are familiar with the rules sometimes exploit this rule to confuse new players who are unfamiliar with game mechanics that change the order of play: for example, players might look expectantly at a particular player other than the one whose turn it is as if waiting for him to play, then penalizing that player for playing out of turn if he plays, then immediately penalizing the player whose turn it actually is for delay of game.
For each penalty, unless the rules have been changed appropriately, the penalty card is given with the declaration of the rule violated.
In most cases, when a penalty is called, one card is given to the offender. If the call was incorrect, the caller of a penalty can be given the card back with a reason of "bad call"    or "frivolous card-giving".
In many variants an additional rule is silently and secretly added to the game with each round. It is customary for a player often the winner of the previous round, sometimes the next person to deal to add one new rule to the game.
In a game with only one round, players who have gotten rid of all their cards may make a rule for those still in the game. Any new rules are allowed, but it must not be biased towards a player.
It will be unfair for the other players and the game includes everyone. There may also be additional rules that are already in effect at the beginning of the game, just to get things moving, and these rules may be known to all players, or perhaps only to the dealer.
After many rounds, many new rules will accumulate. Naturally, only the person who created the rule will initially know what it is.
The rules will vary from group to group, and from game to game, but most rules fall under one of the following four categories. The triggering events in the example above can be anything.
They might include playing a specific card the ace of spades or a specific type of card any red three , but triggering conditions can become as complicated as their creator wishes, such as when someone plays the fourth card of the same suit or playing an odd-numbered card on top of an even-numbered card.
The spirit of the rule is generally something in good fun; while rules that unfairly sway the game in favor of one player or to the detriment of one specific player are quite easy to concoct "Every time James plays a ten, he gets a penalty of ten cards" , they are also generally frowned upon as unsportsmanlike.
Rarely do rules have a penalty of more than one card, but certain rules have a large penalty attached to them, usually the result of a cumulative rule.
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